Oh Tom Clancy, how we miss thee. Known for his hyper detailed and realistic literature, the renowned author branched out into the world of gaming during the mid 90’s which has now branched into numerous critically acclaimed titles, with the latest prior to Wildlands being The Division, which I have put many, many hours into.
Ghost Recon: Wildlands takes place in 2019 Bolivia, which has now been taken over by a notorious cartel, the Santa Blanca cartel. The elite fireteam unit, “Ghosts”, are inserted into the vast territory of Bolivia, tasked with taking down the Santa Blanca cartel however they see fit.
The plot itself seems both solid yet also flimsy; the territory of Bolivia is indeed vast. Bolivia is separated into smaller territories controlled by lesser bosses, and it is up to you to dismantle them in order to get to the head of the Santa Blanca cartel. You, the leader of the Ghosts’ fireteam, can traverse snow capped mountains to dry desert sands, and anything and everything in between. The developers of Wildlands truly have outdone themselves in regards to creating an open world environment. You and your team, or online party of friends, can attempt to tackle any type of story mission, side mission and rebel mission however they wish to.
I am a big fan of character customization; in Wildlands you can choose a vast array of clothing and gear to make your character stand out the way you want him/her to. At the beginning I probably took about 15 minutes or so just going through the various customization’s. And let’s not forget about the weapons: there are a lot, just like its sister title, The Division. However for Wildlands, I feel that customization has gone a little bit deeper; from the type of suppressor you want down to the specific type of trigger for your weapon, it seems like the developers really took note of customer feedback from The Division, which by all means wasn’t a failure; but where The Division failed at, you can see the improvements in Wildlands and what should have been in The Division.
However the one major thing that brings Wildlands down for me is the f**king AI; I don’t remember the AI being this stupid in The Division. There are moments where if I’m just playing by myself, my AI team could be standing right in the middle of an area full of the enemy and nothing would happen, or, if I’m getting attacked they don’t do anything! It seems like every single enemy bot is coming for me when I’m in battle and leaving my AI teammates alone. Yes if I get knocked down they’ll come to my aid and revive me, but other than that, they are useless. Sure, they’ll call out various enemy positions here and there, but as a whole, there really is no use for them even being with you cause they literally do nothing for you, unless you’re in a vehicle and tell them to attack an enemy vehicle pursuing you, then they’ll finally do something.
Like The Division, Ghost Recon: Wildlands seems like a game created for online play with your friends; there are times when playing by yourself that the missions just seem too hard to tackle by yourself. I mean if your AI teammates would actually do something, then that would be a different story. However I will say that playing with your friends online is as seamless like it is in The Division; my friends and I have racked up crazy hours grinding through the story and side missions.
Ghost Recon: Wildlands improves on the various areas The Division failed at while at the same time creating new problems for players to struggle and deal with. However besides these, I’ll daresay, relatively small issues Wildlands is a game that stands out amongst it own and pushes the envelope of melding the tactical military-esque shooter with open world rpg. If you liked The Division then you will definitely not have a problem with Wildlands.
Tom Clancy’s Ghost Recon: Wildlands is available now.